Files
OldThink/Content.Client/Movement/Systems/ContentEyeSystem.cs

27 lines
724 B
C#
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using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Client.Player;
namespace Content.Client.Movement.Systems;
public sealed class ContentEyeSystem : SharedContentEyeSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var localPlayer = _player.LocalPlayer?.ControlledEntity;
if (!TryComp<ContentEyeComponent>(localPlayer, out var content) ||
!TryComp<EyeComponent>(localPlayer, out var eye))
{
return;
}
UpdateEye(localPlayer.Value, content, eye, frameTime);
}
}