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OldThink/Content.Server/_White/Reputation/Commands/ModifyReputationCommand.cs

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class ModifyReputationCommand : IConsoleCommand
{
public string Command => "modifyreput";
public string Description => "Add the value to user's reputation.";
public string Help => "Usage: modifyreput {ckey} {valueToAdd}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.ModifyPlayerReputation(uid, value, admin);
shell.WriteLine($"Added {args[1]} to the reputation of {args[0]}.");
}
}