Files
OldThink/Content.Client/Decals/DecalPlacementSystem.cs

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using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
namespace Content.Client.Decals;
// This is shit and basically a half-rewrite of PlacementManager
// TODO refactor placementmanager so this isnt shit anymore
public sealed class DecalPlacementSystem : EntitySystem
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
private string? _decalId;
private Color _decalColor = Color.White;
private Angle _decalAngle = Angle.Zero;
private bool _snap;
private int _zIndex;
private bool _cleanable;
private bool _active;
private bool _placing;
private bool _erasing;
public override void Initialize()
{
base.Initialize();
CommandBinds.Builder.Bind(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
(session, coords, uid) =>
{
if (!_active || _placing || _decalId == null)
return false;
_placing = true;
if (_snap)
{
var newPos = new Vector2(
(float) (MathF.Round(coords.X - 0.5f, MidpointRounding.AwayFromZero) + 0.5),
(float) (MathF.Round(coords.Y - 0.5f, MidpointRounding.AwayFromZero) + 0.5)
);
coords = coords.WithPosition(newPos);
}
coords = coords.Offset(new Vector2(-0.5f, -0.5f));
if (!coords.IsValid(EntityManager))
return false;
var decal = new Decal(coords.Position, _decalId, _decalColor, _decalAngle, _zIndex, _cleanable);
RaiseNetworkEvent(new RequestDecalPlacementEvent(decal, coords));
return true;
},
(session, coords, uid) =>
{
if (!_active)
return false;
_placing = false;
return true;
}, true))
.Bind(EngineKeyFunctions.EditorCancelPlace, new PointerStateInputCmdHandler(
(session, coords, uid) =>
{
if (!_active || _erasing)
return false;
_erasing = true;
RaiseNetworkEvent(new RequestDecalRemovalEvent(coords));
return true;
}, (session, coords, uid) =>
{
if (!_active)
return false;
_erasing = false;
return true;
}, true)).Register<DecalPlacementSystem>();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<DecalPlacementSystem>();
}
public void UpdateDecalInfo(string id, Color color, float rotation, bool snap, int zIndex, bool cleanable)
{
_decalId = id;
_decalColor = color;
_decalAngle = Angle.FromDegrees(rotation);
_snap = snap;
_zIndex = zIndex;
_cleanable = cleanable;
}
public void SetActive(bool active)
{
_active = active;
if (_active)
_inputManager.Contexts.SetActiveContext("editor");
else
_inputSystem.SetEntityContextActive();
}
}