113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Input;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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namespace Content.Client.Decals;
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// This is shit and basically a half-rewrite of PlacementManager
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// TODO refactor placementmanager so this isnt shit anymore
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public sealed class DecalPlacementSystem : EntitySystem
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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private string? _decalId;
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private Color _decalColor = Color.White;
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private Angle _decalAngle = Angle.Zero;
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private bool _snap;
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private int _zIndex;
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private bool _cleanable;
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private bool _active;
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private bool _placing;
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private bool _erasing;
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public override void Initialize()
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{
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base.Initialize();
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CommandBinds.Builder.Bind(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
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(session, coords, uid) =>
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{
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if (!_active || _placing || _decalId == null)
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return false;
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_placing = true;
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if (_snap)
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{
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var newPos = new Vector2(
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(float) (MathF.Round(coords.X - 0.5f, MidpointRounding.AwayFromZero) + 0.5),
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(float) (MathF.Round(coords.Y - 0.5f, MidpointRounding.AwayFromZero) + 0.5)
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);
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coords = coords.WithPosition(newPos);
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}
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coords = coords.Offset(new Vector2(-0.5f, -0.5f));
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if (!coords.IsValid(EntityManager))
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return false;
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var decal = new Decal(coords.Position, _decalId, _decalColor, _decalAngle, _zIndex, _cleanable);
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RaiseNetworkEvent(new RequestDecalPlacementEvent(decal, coords));
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return true;
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},
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(session, coords, uid) =>
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{
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if (!_active)
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return false;
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_placing = false;
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return true;
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}, true))
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.Bind(EngineKeyFunctions.EditorCancelPlace, new PointerStateInputCmdHandler(
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(session, coords, uid) =>
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{
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if (!_active || _erasing)
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return false;
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_erasing = true;
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RaiseNetworkEvent(new RequestDecalRemovalEvent(coords));
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return true;
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}, (session, coords, uid) =>
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{
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if (!_active)
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return false;
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_erasing = false;
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return true;
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}, true)).Register<DecalPlacementSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<DecalPlacementSystem>();
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}
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public void UpdateDecalInfo(string id, Color color, float rotation, bool snap, int zIndex, bool cleanable)
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{
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_decalId = id;
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_decalColor = color;
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_decalAngle = Angle.FromDegrees(rotation);
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_snap = snap;
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_zIndex = zIndex;
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_cleanable = cleanable;
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}
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public void SetActive(bool active)
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{
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_active = active;
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if (_active)
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_inputManager.Contexts.SetActiveContext("editor");
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else
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_inputSystem.SetEntityContextActive();
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}
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}
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