2020-03-25 17:53:50 +01:00
|
|
|
using Robust.Shared.GameObjects;
|
|
|
|
|
|
2021-06-09 22:19:39 +02:00
|
|
|
namespace Content.Shared.CombatMode
|
2020-03-25 17:53:50 +01:00
|
|
|
{
|
|
|
|
|
public abstract class SharedCombatModeSystem : EntitySystem
|
|
|
|
|
{
|
|
|
|
|
public override void Initialize()
|
|
|
|
|
{
|
|
|
|
|
base.Initialize();
|
|
|
|
|
|
|
|
|
|
SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
|
|
|
|
|
SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
|
|
|
|
|
{
|
2021-12-05 18:09:01 +01:00
|
|
|
var entity = eventArgs.SenderSession.AttachedEntity;
|
2020-03-25 17:53:50 +01:00
|
|
|
|
2021-12-06 14:00:39 +01:00
|
|
|
if (entity == default || !EntityManager.TryGetComponent(entity, out SharedCombatModeComponent? combatModeComponent))
|
2020-03-25 17:53:50 +01:00
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
combatModeComponent.IsInCombatMode = ev.Active;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|