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OldThink/Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

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using Content.Server.Disposal.Unit.Components;
using Content.Server.Construction.Components;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Disposal.Unit.EntitySystems
{
public sealed class DisposalUnitSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, AnchoredEvent>(OnAnchored);
SubscribeLocalEvent<DisposalUnitComponent, UnanchoredEvent>(OnUnanchored);
}
private static void OnAnchored(EntityUid uid, DisposalUnitComponent component, AnchoredEvent args)
{
component.UpdateVisualState();
}
private static void OnUnanchored(EntityUid uid, DisposalUnitComponent component, UnanchoredEvent args)
{
component.UpdateVisualState();
component.TryEjectContents();
}
}
}