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OldThink/Content.Client/Atmos/EntitySystems/AtmosDebugOverlaySystem.cs

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using System.Collections.Generic;
Atmos pipe rework (#3833) * Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
2021-06-19 13:25:05 +02:00
using Content.Client.Atmos.Overlays;
using Content.Shared.Atmos;
Atmos pipe rework (#3833) * Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
2021-06-19 13:25:05 +02:00
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
Atmos pipe rework (#3833) * Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
2021-06-19 13:25:05 +02:00
namespace Content.Client.Atmos.EntitySystems
{
[UsedImplicitly]
internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Dictionary<GridId, AtmosDebugOverlayMessage> _tileData =
new();
// Configuration set by debug commands and used by AtmosDebugOverlay {
/// <summary>Value source for display</summary>
public AtmosDebugOverlayMode CfgMode;
/// <summary>This is subtracted from value (applied before CfgScale)</summary>
public float CfgBase = 0;
/// <summary>The value is divided by this (applied after CfgBase)</summary>
public float CfgScale = Atmospherics.MolesCellStandard * 2;
/// <summary>Gas ID used by GasMoles mode</summary>
public int CfgSpecificGas = 0;
/// <summary>Uses black-to-white interpolation (as opposed to red-green-blue) for colourblind users</summary>
public bool CfgCBM = false;
// }
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
SubscribeNetworkEvent<AtmosDebugOverlayMessage>(HandleAtmosDebugOverlayMessage);
SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
_mapManager.OnGridRemoved += OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay<AtmosDebugOverlay>())
overlayManager.AddOverlay(new AtmosDebugOverlay());
}
private void HandleAtmosDebugOverlayMessage(AtmosDebugOverlayMessage message)
{
_tileData[message.GridId] = message;
}
private void HandleAtmosDebugOverlayDisableMessage(AtmosDebugOverlayDisableMessage ev)
{
_tileData.Clear();
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.OnGridRemoved -= OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay<GasTileOverlay>())
overlayManager.RemoveOverlay<GasTileOverlay>();
}
public void Reset(RoundRestartCleanupEvent ev)
{
_tileData.Clear();
}
private void OnGridRemoved(MapId mapId, GridId gridId)
{
if (_tileData.ContainsKey(gridId))
{
_tileData.Remove(gridId);
}
}
public bool HasData(GridId gridId)
{
return _tileData.ContainsKey(gridId);
}
public AtmosDebugOverlayData? GetData(GridId gridIndex, Vector2i indices)
{
if (!_tileData.TryGetValue(gridIndex, out var srcMsg))
return null;
var relative = indices - srcMsg.BaseIdx;
if (relative.X < 0 || relative.Y < 0 || relative.X >= LocalViewRange || relative.Y >= LocalViewRange)
return null;
return srcMsg.OverlayData[relative.X + (relative.Y * LocalViewRange)];
}
}
2020-12-04 11:57:33 +01:00
internal enum AtmosDebugOverlayMode : byte
{
TotalMoles,
GasMoles,
Temperature
}
}