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OldThink/Content.Shared/Suspicion/SharedSuspicionRoleComponent.cs

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#nullable enable
using System;
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using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
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namespace Content.Shared.Suspicion
{
public abstract class SharedSuspicionRoleComponent : Component
{
public sealed override string Name => "SuspicionRole";
public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
}
[Serializable, NetSerializable]
public class SuspicionRoleComponentState : ComponentState
{
public readonly string? Role;
public readonly bool? Antagonist;
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public readonly (string name, EntityUid)[] Allies;
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public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
{
Role = role;
Antagonist = antagonist;
Allies = allies;
}
}
}