2020-09-29 16:05:29 +02:00
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using System.Linq;
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2019-10-02 10:45:06 +02:00
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using Content.Server.GameTicking;
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2020-09-29 16:05:29 +02:00
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using Content.Shared.Access;
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2021-12-16 23:42:02 +13:00
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using Content.Shared.Access.Components;
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2021-12-26 17:07:28 +13:00
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using Content.Shared.Access.Systems;
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2021-12-05 18:09:01 +01:00
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using Content.Shared.Containers.ItemSlots;
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2023-04-07 11:21:12 -07:00
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using Content.Shared.Hands.Components;
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2022-03-17 20:13:31 +13:00
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using Content.Shared.Hands.EntitySystems;
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2021-12-30 22:56:10 +01:00
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using Content.Shared.Inventory;
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2021-12-16 23:42:02 +13:00
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using Content.Shared.PDA;
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2019-10-02 10:45:06 +02:00
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using Content.Shared.Sandbox;
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2020-02-08 20:45:02 +01:00
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using Robust.Server.Console;
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2021-02-11 01:13:03 -08:00
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using Robust.Server.Placement;
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2019-10-02 10:45:06 +02:00
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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namespace Content.Server.Sandbox
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{
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public sealed class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IConGroupController _conGroupController = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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2022-09-14 19:33:25 +10:00
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[Dependency] private readonly SharedAccessSystem _access = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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private bool _isSandboxEnabled;
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2020-02-08 21:23:37 +01:00
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
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SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_placementManager.AllowPlacementFunc = placement =>
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{
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if (IsSandboxEnabled)
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{
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return true;
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}
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var channel = placement.MsgChannel;
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var player = _playerManager.GetSessionByChannel(channel);
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if (_conGroupController.CanAdminPlace(player))
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{
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return true;
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}
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return false;
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};
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_placementManager.AllowPlacementFunc = null;
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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2021-06-20 10:09:24 +02:00
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.New == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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2021-03-16 15:50:20 +01:00
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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return;
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled }, e.Session.ConnectedClient);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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if (player.AttachedEntity == null) return;
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_ticker.Respawn(player);
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}
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private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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if (player.AttachedEntity is not { } attached)
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{
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return;
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}
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var allAccess = PrototypeManager
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.EnumeratePrototypes<AccessLevelPrototype>()
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.Select(p => p.ID).ToArray();
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if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
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{
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if (HasComp<AccessComponent>(slotEntity))
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{
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UpgradeId(slotEntity.Value);
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}
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else if (TryComp<PdaComponent>(slotEntity, out var pda))
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{
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if (pda.ContainedId is null)
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{
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var newID = CreateFreshId();
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if (TryComp<ItemSlotsComponent>(slotEntity, out var itemSlots))
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{
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_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
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}
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}
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else
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{
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UpgradeId(pda.ContainedId!.Value);
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}
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}
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}
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else if (TryComp<HandsComponent>(attached, out var hands))
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{
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var card = CreateFreshId();
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if (!_inventory.TryEquip(attached, card, "id", true, true))
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{
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_handsSystem.PickupOrDrop(attached, card, handsComp: hands);
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}
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}
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2021-12-05 10:56:17 -08:00
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void UpgradeId(EntityUid id)
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{
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_access.TrySetTags(id, allAccess);
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}
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2021-12-06 00:52:58 +01:00
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EntityUid CreateFreshId()
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{
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var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
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UpgradeId(card);
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Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
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return card;
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}
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}
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2022-02-24 11:00:30 +11:00
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private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
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2020-08-14 09:09:58 -07:00
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{
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if (!IsSandboxEnabled)
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return;
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2022-02-24 11:00:30 +11:00
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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2020-08-14 21:55:39 +02:00
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2021-02-01 16:49:43 -08:00
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_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
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2020-08-14 09:09:58 -07:00
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}
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2022-02-24 11:00:30 +11:00
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private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
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2020-08-14 09:09:58 -07:00
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{
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if (!IsSandboxEnabled)
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return;
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2022-02-24 11:00:30 +11:00
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var player = _playerManager.GetSessionByChannel(args.SenderSession.ConnectedClient);
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_host.ExecuteCommand(player, "suicide");
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2020-08-14 09:09:58 -07:00
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}
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2019-10-02 10:45:06 +02:00
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private void UpdateSandboxStatusForAll()
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{
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled });
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2019-10-02 10:45:06 +02:00
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}
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}
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}
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