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OldThink/Content.Server/Shuttles/Systems/RadarConsoleSystem.cs

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using System.Numerics;
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using Content.Server.UserInterface;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Shuttles.Systems;
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadarConsoleComponent, ComponentStartup>(OnRadarStartup);
}
private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args)
{
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UpdateState(uid, component);
}
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protected override void UpdateState(EntityUid uid, RadarConsoleComponent component)
{
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var xform = Transform(uid);
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var onGrid = xform.ParentUid == xform.GridUid;
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EntityCoordinates? coordinates = onGrid ? xform.Coordinates : null;
Angle? angle = onGrid ? xform.LocalRotation : null;
// Use ourself I guess.
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if (TryComp<IntrinsicUIComponent>(uid, out var intrinsic))
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{
foreach (var uiKey in intrinsic.UIs)
{
if (uiKey.Key?.Equals(RadarConsoleUiKey.Key) == true)
{
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coordinates = new EntityCoordinates(uid, Vector2.Zero);
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angle = Angle.Zero;
break;
}
}
}
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if (_uiSystem.TryGetUi(uid, RadarConsoleUiKey.Key, out var bui))
UserInterfaceSystem.SetUiState(bui, new RadarConsoleBoundInterfaceState(
component.MaxRange,
coordinates,
angle,
new List<DockingInterfaceState>()
));
}
}