21 lines
649 B
C#
21 lines
649 B
C#
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using Content.Shared.Buckle;
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using Content.Shared.Traits.Assorted;
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namespace Content.Server.Traits.Assorted;
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public sealed class WheelchairBoundSystem : EntitySystem
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{
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[Dependency] private readonly SharedBuckleSystem _buckleSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<WheelchairBoundComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, WheelchairBoundComponent component, ComponentStartup args)
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{
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var wheelchair = Spawn(component.WheelchairPrototype, Transform(uid).Coordinates);
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_buckleSystem.TryBuckle(uid, uid, wheelchair);
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}
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}
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