Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
bb3aee90b23e0f891fb11d1129f0ca798e92c00a
OldThink/Content.Server/GameObjects/Components/Botany/BotanySharpComponent.cs

11 lines
236 B
C#
Raw Normal View History

Botany (#2357) * plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class BotanySharpComponent : Component
{
public override string Name => "BotanySharp";
}
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 137ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API