using Content.Server.GameObjects.Components.Explosion;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class ExplosiveProjectileComponent : Component, ICollideBehavior
public override string Name => "ExplosiveProjectile";
public override void Initialize()
base.Initialize();
Owner.EnsureComponent<ExplosiveComponent>();
}
void ICollideBehavior.CollideWith(IEntity entity)
if (Owner.TryGetComponent(out ExplosiveComponent explosive))
explosive.Explosion();
// Projectile should handle the deleting
void ICollideBehavior.PostCollide(int collisionCount)
return;