2020-08-08 14:33:36 +02:00
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using Content.Server.GameObjects.Components.Chemistry;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class VaporSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
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{
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2020-09-21 17:51:07 +02:00
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vaporComp.Update(frameTime);
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2020-08-08 14:33:36 +02:00
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}
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}
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}
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}
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