Files
OldThink/Content.Server/Damage/DamageOtherOnHitSystem.cs

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using Content.Server.Damage.Components;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
namespace Content.Server.Damage
{
public class DamageOtherOnHitSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
if (!args.Target.TryGetComponent(out IDamageableComponent? damageable))
return;
damageable.ChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances, args.User);
}
}
}