Files
OldThink/Content.Server/MachineLinking/Components/SignalButtonComponent.cs

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C#
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using Content.Server.MachineLinking.Signals;
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using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
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namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalButtonComponent : Component, IActivate, IInteractHand
{
public override string Name => "SignalButton";
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void IActivate.Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
private void TransmitSignal(IEntity user)
{
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
if (transmitter.TransmitSignal(new ToggleSignal()))
{
// Since the button doesn't have an animation, I'm going to use a popup message
Owner.PopupMessage(user, Loc.GetString("signal-button-component-transmit-signal-success-message"));
}
else
{
Owner.PopupMessage(user, Loc.GetString("signal-button-component-transmit-signal-no-receivers-message"));
}
}
}
}