using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
namespace Content.Client.GameObjects.Components.MedicalScanner
{
[UsedImplicitly]
public class MedicalScannerBoundUserInterface : BoundUserInterface
public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
}
private MedicalScannerWindow _window;
protected override void Open()
base.Open();
_window = new MedicalScannerWindow
Title = Owner.Owner.Name,
};
_window.OnClose += Close;
_window.OpenCentered();
protected override void UpdateState(BoundUserInterfaceState state)
base.UpdateState(state);
_window.Populate((MedicalScannerBoundUserInterfaceState) state);