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OldThink/Content.Server/AI/Pathfinding/ServerPathfindingDebugSystem.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.Map;
2021-06-09 22:19:39 +02:00
namespace Content.Server.AI.Pathfinding
{
#if DEBUG
[UsedImplicitly]
public sealed class ServerPathfindingDebugSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
AStarPathfindingJob.DebugRoute += DispatchAStarDebug;
JpsPathfindingJob.DebugRoute += DispatchJpsDebug;
SubscribeNetworkEvent<SharedAiDebug.RequestPathfindingGraphMessage>(DispatchGraph);
}
public override void Shutdown()
{
base.Shutdown();
AStarPathfindingJob.DebugRoute -= DispatchAStarDebug;
JpsPathfindingJob.DebugRoute -= DispatchJpsDebug;
}
private void DispatchAStarDebug(SharedAiDebug.AStarRouteDebug routeDebug)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var route = new List<Vector2>();
foreach (var tile in routeDebug.Route)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
route.Add(tileGrid.ToMapPos(EntityManager));
}
var cameFrom = new Dictionary<Vector2, Vector2>();
foreach (var (from, to) in routeDebug.CameFrom)
{
var tileOneGrid = mapManager.GetGrid(from.GridIndex).GridTileToLocal(from.GridIndices);
var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
cameFrom[tileOneWorld] = tileTwoWorld;
}
var gScores = new Dictionary<Vector2, float>();
foreach (var (tile, score) in routeDebug.GScores)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
gScores[tileGrid.ToMapPos(EntityManager)] = score;
}
var systemMessage = new SharedAiDebug.AStarRouteMessage(
routeDebug.EntityUid,
route,
cameFrom,
gScores,
routeDebug.TimeTaken
);
RaiseNetworkEvent(systemMessage);
}
private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var route = new List<Vector2>();
foreach (var tile in routeDebug.Route)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
route.Add(tileGrid.ToMapPos(EntityManager));
}
var jumpNodes = new List<Vector2>();
foreach (var tile in routeDebug.JumpNodes)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
jumpNodes.Add(tileGrid.ToMapPos(EntityManager));
}
var systemMessage = new SharedAiDebug.JpsRouteMessage(
routeDebug.EntityUid,
route,
jumpNodes,
routeDebug.TimeTaken
);
RaiseNetworkEvent(systemMessage);
}
private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message)
{
var pathfindingSystem = EntityManager.EntitySysManager.GetEntitySystem<PathfindingSystem>();
var mapManager = IoCManager.Resolve<IMapManager>();
var result = new Dictionary<int, List<Vector2>>();
var idx = 0;
foreach (var (gridId, chunks) in pathfindingSystem.Graph)
{
var gridManager = mapManager.GetGrid(gridId);
foreach (var chunk in chunks.Values)
{
var nodes = new List<Vector2>();
foreach (var node in chunk.Nodes)
{
var worldTile = gridManager.GridTileToWorldPos(node.TileRef.GridIndices);
nodes.Add(worldTile);
}
result.Add(idx, nodes);
idx++;
}
}
var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result);
RaiseNetworkEvent(systemMessage);
}
}
#endif
}