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OldThink/Content.Server/GameObjects/EntitySystems/LatheSystem.cs

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using Content.Server.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
public class LatheSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(LatheComponent));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
var comp = entity.GetComponent<LatheComponent>();
if (comp.Producing == false && comp.Queue.Count > 0)
{
comp.Produce(comp.Queue.Dequeue());
}
}
}
}
}