using Content.Shared.Pointing.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing.Components
{
[RegisterComponent]
public sealed partial class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
}