Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
Files
c0bbbc33c19eafcc8defaa7f1ec2df42e485b435
OldThink/Content.Server/Explosion/Components/TriggerWhenEmptyComponent.cs

10 lines
228 B
C#
Raw Normal View History

Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers a gun when attempting to shoot while it's empty
/// </summary>
[RegisterComponent]
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
public sealed partial class TriggerWhenEmptyComponent : Component
Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
{
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 1623ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API