Files
OldThink/Content.Server/GameTicking/Rules/SecretRuleSystem.cs

65 lines
2.5 KiB
C#
Raw Normal View History

using Content.Server.Administration.Logs;
using Content.Server.GameTicking.Presets;
2023-04-25 20:23:14 -04:00
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Configuration;
namespace Content.Server.GameTicking.Rules;
2023-04-25 20:23:14 -04:00
public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
protected override void Added(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
2023-04-25 20:23:14 -04:00
PickRule(component);
}
2023-04-25 20:23:14 -04:00
protected override void Ended(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
2023-04-25 20:23:14 -04:00
base.Ended(uid, component, gameRule, args);
foreach (var rule in component.AdditionalGameRules)
{
GameTicker.EndGameRule(rule);
}
}
2023-04-25 20:23:14 -04:00
private void PickRule(SecretRuleComponent component)
{
// TODO: This doesn't consider what can't start due to minimum player count,
// but currently there's no way to know anyway as they use cvars.
var presetString = _configurationManager.GetCVar(CCVars.SecretWeightPrototype);
var preset = _prototypeManager.Index<WeightedRandomPrototype>(presetString).Pick(_random);
Log.Info($"Selected {preset} for secret.");
_adminLogger.Add(LogType.EventStarted, $"Selected {preset} for secret.");
2023-04-25 20:23:14 -04:00
var rules = _prototypeManager.Index<GamePresetPrototype>(preset).Rules;
foreach (var rule in rules)
{
EntityUid ruleEnt;
// if we're pre-round (i.e. will only be added)
// then just add rules. if we're added in the middle of the round (or at any other point really)
// then we want to start them as well
if (GameTicker.RunLevel <= GameRunLevel.InRound)
ruleEnt = GameTicker.AddGameRule(rule);
else
{
GameTicker.StartGameRule(rule, out ruleEnt);
}
2023-04-25 20:23:14 -04:00
component.AdditionalGameRules.Add(ruleEnt);
}
}
}