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OldThink/Content.Server/Objectives/Components/RoleRequirementComponent.cs

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498 B
C#
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using Content.Server.Objectives.Systems;
using Content.Shared.Whitelist;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the player's mind matches a whitelist.
/// Typical use is checking for (antagonist) roles.
/// </summary>
[RegisterComponent, Access(typeof(RoleRequirementSystem))]
public sealed partial class RoleRequirementComponent : Component
{
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist Roles = new();
}