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OldThink/Content.Server/Objectives/Components/SurviveConditionComponent.cs

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324 B
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using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Just requires that the player is not dead, ignores evac and what not.
/// </summary>
[RegisterComponent, Access(typeof(SurviveConditionSystem))]
public sealed partial class SurviveConditionComponent : Component
{
}