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OldThink/Content.Server/Objectives/Components/TerrorConditionComponent.cs

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572 B
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using Content.Server.Objectives.Systems;
using Content.Shared.Ninja.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the player is a ninja and has called in a threat.
/// </summary>
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))]
public sealed partial class TerrorConditionComponent : Component
{
/// <summary>
/// Whether the comms console has been hacked
/// </summary>
[DataField("calledInThreat"), ViewVariables(VVAccess.ReadWrite)]
public bool CalledInThreat;
}