using Content.Server.Pointing.EntitySystems;
using Content.Shared.Pointing.Components;
namespace Content.Server.Pointing.Components
{
[RegisterComponent]
[Access(typeof(RoguePointingSystem))]
public sealed partial class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
[ViewVariables]
public EntityUid? Chasing;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("turningDelay")]
public float TurningDelay = 2;
[DataField("chasingSpeed")]
public float ChasingSpeed = 5;
[DataField("chasingTime")]
public float ChasingTime = 1;
}