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OldThink/Content.Server/Power/Components/BaseNetConnectorComponent.cs

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using System.Diagnostics.CodeAnalysis;
using System.Linq;
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using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
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namespace Content.Server.Power.Components
{
// TODO find a way to just remove this or turn it into one component.
// Component interface queries require enumerating over ALL of an entities components.
// So BaseNetConnectorNodeGroup<TNetType> is slow as shit.
public interface IBaseNetConnectorComponent<in TNetType>
{
public TNetType? Net { set; }
public Voltage Voltage { get; }
public string? NodeId { get; }
}
public abstract partial class BaseNetConnectorComponent<TNetType> : Component, IBaseNetConnectorComponent<TNetType>
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where TNetType : class
{
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[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables(VVAccess.ReadWrite)]
public Voltage Voltage { get => _voltage; set => SetVoltage(value); }
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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[DataField("voltage")]
private Voltage _voltage = Voltage.High;
[ViewVariables]
public TNetType? Net { get => _net; set => SetNet(value); }
private TNetType? _net;
[ViewVariables] public bool NeedsNet => _net != null;
[DataField("node")] public string? NodeId { get; set; }
public void TryFindAndSetNet()
{
if (TryFindNet(out var net))
{
Net = net;
}
}
public void ClearNet()
{
if (_net != null)
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{
RemoveSelfFromNet(_net);
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_net = null;
}
}
protected abstract void AddSelfToNet(TNetType net);
protected abstract void RemoveSelfFromNet(TNetType net);
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private bool TryFindNet([NotNullWhen(true)] out TNetType? foundNet)
{
if (_entMan.TryGetComponent(Owner, out NodeContainerComponent? container))
{
var compatibleNet = container.Nodes.Values
.Where(node => (NodeId == null || NodeId == node.Name) && node.NodeGroupID == (NodeGroupID) Voltage)
.Select(node => node.NodeGroup)
.OfType<TNetType>()
.FirstOrDefault();
if (compatibleNet != null)
{
foundNet = compatibleNet;
return true;
}
}
foundNet = default;
return false;
}
private void SetNet(TNetType? newNet)
{
if (_net != null)
RemoveSelfFromNet(_net);
if (newNet != null)
AddSelfToNet(newNet);
_net = newNet;
}
private void SetVoltage(Voltage newVoltage)
{
ClearNet();
_voltage = newVoltage;
TryFindAndSetNet();
}
}
public enum Voltage
{
High = NodeGroupID.HVPower,
Medium = NodeGroupID.MVPower,
Apc = NodeGroupID.Apc,
}
}