42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using Content.Server.Speech.Components;
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using Robust.Shared.Random;
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using System.Text.RegularExpressions;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class PirateAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PirateAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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// converts left word when typed into the right word. For example typing you becomes ye.
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public string Accentuate(string message, PirateAccentComponent component)
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{
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var msg = message;
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msg = _replacement.ApplyReplacements(msg, "pirate");
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if (!_random.Prob(component.YarrChance))
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return msg;
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var pick = _random.Pick(component.PirateWords);
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// Reverse sanitize capital
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msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
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msg = Loc.GetString(pick) + " " + msg;
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return msg;
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}
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private void OnAccentGet(EntityUid uid, PirateAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message, component);
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}
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}
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