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OldThink/Content.Server/Speech/EntitySystems/PirateAccentSystem.cs

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using Content.Server.Speech.Components;
using Robust.Shared.Random;
using System.Text.RegularExpressions;
namespace Content.Server.Speech.EntitySystems;
public sealed class PirateAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PirateAccentComponent, AccentGetEvent>(OnAccentGet);
}
// converts left word when typed into the right word. For example typing you becomes ye.
public string Accentuate(string message, PirateAccentComponent component)
{
var msg = message;
msg = _replacement.ApplyReplacements(msg, "pirate");
if (!_random.Prob(component.YarrChance))
return msg;
var pick = _random.Pick(component.PirateWords);
// Reverse sanitize capital
msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
msg = Loc.GetString(pick) + " " + msg;
return msg;
}
private void OnAccentGet(EntityUid uid, PirateAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message, component);
}
}