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OldThink/Content.Shared/Chemistry/ReactiveSystem.cs

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using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
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namespace Content.Shared.Chemistry
{
[UsedImplicitly]
public sealed class ReactiveSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public void DoEntityReaction(EntityUid uid, Solution solution, ReactionMethod method)
{
foreach (var reagent in solution.Contents.ToArray())
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{
ReactionEntity(uid, method, reagent, solution);
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}
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, ReagentQuantity reagentQuantity, Solution? source)
{
// We throw if the reagent specified doesn't exist.
var proto = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
ReactionEntity(uid, method, proto, reagentQuantity, source);
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, ReagentPrototype proto,
ReagentQuantity reagentQuantity, Solution? source)
{
if (!TryComp(uid, out ReactiveComponent? reactive))
return;
// If we have a source solution, use the reagent quantity we have left. Otherwise, use the reaction volume specified.
var args = new ReagentEffectArgs(uid, null, source, proto,
source?.GetReagentQuantity(reagentQuantity.Reagent) ?? reagentQuantity.Quantity, EntityManager, method, 1f);
// First, check if the reagent wants to apply any effects.
if (proto.ReactiveEffects != null && reactive.ReactiveGroups != null)
{
foreach (var (key, val) in proto.ReactiveEffects)
{
if (!val.Methods.Contains(method))
continue;
if (!reactive.ReactiveGroups.ContainsKey(key))
continue;
if (!reactive.ReactiveGroups[key].Contains(method))
continue;
foreach (var effect in val.Effects)
{
if (!effect.ShouldApply(args, _robustRandom))
continue;
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if (effect.ShouldLog)
{
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var entity = args.SolutionEntity;
_adminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reactive effect {effect.GetType().Name:effect} of reagent {proto.ID:reagent} with method {method} applied on entity {ToPrettyString(entity):entity} at {Transform(entity).Coordinates:coordinates}");
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}
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effect.Effect(args);
}
}
}
// Then, check if the prototype has any effects it can apply as well.
if (reactive.Reactions != null)
{
foreach (var entry in reactive.Reactions)
{
if (!entry.Methods.Contains(method))
continue;
if (entry.Reagents != null && !entry.Reagents.Contains(proto.ID))
continue;
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _robustRandom))
continue;
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if (effect.ShouldLog)
{
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var entity = args.SolutionEntity;
_adminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reactive effect {effect.GetType().Name:effect} of {ToPrettyString(entity):entity} using reagent {proto.ID:reagent} with method {method} at {Transform(entity).Coordinates:coordinates}");
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}
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effect.Effect(args);
}
}
}
}
}
}