Files
OldThink/Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

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using Content.Shared.Examine;
using Content.Shared.Fluids.Components;
using Content.Shared.Weapons.Melee;
namespace Content.Shared.Fluids;
public abstract partial class SharedPuddleSystem
{
protected virtual void InitializeSpillable()
{
SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
{
using (args.PushGroup(nameof(SpillableComponent)))
{
args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
if (HasComp<MeleeWeaponComponent>(entity))
args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
}
}
}