2023-08-12 17:39:58 -04:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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/// <summary>
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/// This is used for entities which cannot move or interact in any way.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class BlockMovementComponent : Component
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2023-08-12 17:39:58 -04:00
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{
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}
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