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OldThink/Content.Shared/Weapons/Reflect/ReflectUserComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Reflect;
/// <summary>
/// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
/// Reflection events will then be relayed.
/// </summary>
[RegisterComponent, NetworkedComponent]
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public sealed partial class ReflectUserComponent : Component
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{
}