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OldThink/Content.Server/GameObjects/EntitySystems/NodeGroupSystem.cs

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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class NodeGroupSystem : EntitySystem
{
[Dependency] private readonly INodeGroupManager _groupManager = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_groupManager.Update(frameTime);
}
}
}