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OldThink/Content.Server/GameObjects/EntitySystems/WelderSystem.cs

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using System.Collections.Generic;
using System.Linq;
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using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
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{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
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public class WelderSystem : EntitySystem
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{
private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
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public override void Update(float frameTime)
{
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
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}
}
}