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OldThink/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs

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using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
{
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[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
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/// <inheritdoc />
public override void Update(float frameTime)
{
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foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>())
{
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slipperyComp.Update();
}
}
}
}