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OldThink/Content.Server/NPC/Systems/NPCPerceptionSystem.cs

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namespace Content.Server.NPC.Systems;
/// <summary>
/// Handles sight + sounds for NPCs.
/// </summary>
public sealed partial class NPCPerceptionSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateRecentlyInjected(frameTime);
}
}