using Content.Shared.PDA;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
namespace Content.Shared.Traitor.Uplink
{
[Serializable, NetSerializable]
public class UplinkListingData : ComponentState, IEquatable<UplinkListingData>
public readonly string ItemId;
public readonly int Price;
public readonly UplinkCategory Category;
public readonly string Description;
public readonly string ListingName;
public readonly SpriteSpecifier? Icon;
public UplinkListingData(string listingName, string itemId,
int price, UplinkCategory category,
string description, SpriteSpecifier? icon)
ListingName = listingName;
Price = price;
Category = category;
Description = description;
ItemId = itemId;
Icon = icon;
}
public bool Equals(UplinkListingData? other)
if (other == null)
return false;
return ItemId == other.ItemId;