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OldThink/Content.Server/Lock/LockToggledEvent.cs

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Add security barriers (#4458) * Add sprites * Lock system now raises lock toggle events * Add prototype and barrier system * Toggle lock on click * Barrier blocks bullets (like a real wall) * Barrier now destroyable * Fancy visualzer and lighting. Also unlock by default * Deleted comma * Ignored components? * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Toggle Lock no longer handled * Made it much easier to move through airlocks Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-08-22 19:32:24 +03:00
using Robust.Shared.GameObjects;
namespace Content.Server.Lock
{
public class LockToggledEvent : EntityEventArgs
{
public readonly bool Locked;
public LockToggledEvent(bool locked)
{
Locked = locked;
}
}
}
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