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OldThink/Content.Server/Wieldable/Components/IncreaseDamageOnWieldComponent.cs

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Wieldable/two-handed weapons (#4554) * wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
2021-09-17 07:16:11 -07:00
using Content.Shared.Damage;
namespace Content.Server.Wieldable.Components
{
[RegisterComponent, Friend(typeof(WieldableSystem))]
Seal/abstract/virtual everything (#6739)
2022-02-16 00:23:23 -07:00
public sealed class IncreaseDamageOnWieldComponent : Component
Wieldable/two-handed weapons (#4554) * wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
2021-09-17 07:16:11 -07:00
{
[DataField("modifiers", required: true)]
public DamageModifierSet Modifiers = default!;
}
}
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