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OldThink/Content.Shared/Construction/IGraphAction.cs

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#nullable enable
using System;
using System.Threading.Tasks;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Shared.Construction
{
public interface IGraphAction : IExposeData
{
Task PerformAction(IEntity entity, IEntity? user);
}
}