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#nullable enable
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using System.Collections.Generic;
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2021-06-09 22:19:39 +02:00
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using Content.Shared.Stacks;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Storage that spawns and counts a single item.
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/// Usually used for things like matchboxes, cigarette packs,
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/// cigar cases etc.
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/// </summary>
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/// <code>
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/// - type: StorageCounter
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/// amount: 6 # Note: this field can be omitted
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/// countTag: Cigarette # Note: field doesn't point to entity Id, but its tag
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/// </code>
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[RegisterComponent]
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public class StorageCounterComponent : Component, ISerializationHooks
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{
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// TODO Convert to EntityWhitelist
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[DataField("countTag")]
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private string? _countTag;
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[DataField("amount")]
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private int? _maxAmount;
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/// <summary>
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/// Single item storage component usually have an attached StackedVisualizer.
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/// </summary>
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[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default;
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public override string Name => "StorageCounter";
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void ISerializationHooks.AfterDeserialization()
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{
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if (_countTag == null)
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{
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Logger.Warning("StorageCounterComponent without a `countTag` is useless");
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (_appearanceComponent != null)
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{
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switch (message)
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{
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case ContainerContentsModifiedMessage msg:
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var actual = Count(msg.Container.ContainedEntities);
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_appearanceComponent.SetData(StackVisuals.Actual, actual);
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if (_maxAmount != null)
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{
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_appearanceComponent.SetData(StackVisuals.MaxCount, _maxAmount);
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}
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break;
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}
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}
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}
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private int Count(IReadOnlyList<IEntity> containerContainedEntities)
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{
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var count = 0;
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if (_countTag != null)
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{
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foreach (var entity in containerContainedEntities)
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{
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if (entity.HasTag(_countTag))
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{
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count++;
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}
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}
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}
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return count;
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}
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}
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}
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