Files
OldThink/Content.Client/GameObjects/Components/Access/IdCardConsoleBoundUserInterface.cs

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using System.Collections.Generic;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using static Content.Shared.GameObjects.Components.Access.SharedIdCardConsoleComponent;
namespace Content.Client.GameObjects.Components.Access
{
public class IdCardConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public IdCardConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private IdCardConsoleWindow _window;
protected override void Open()
{
base.Open();
_window = new IdCardConsoleWindow(this, _prototypeManager);
_window.Title = Owner.Owner.Name;
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (IdCardConsoleBoundUserInterfaceState) state;
_window.UpdateState(castState);
}
public void ButtonPressed(UiButton button)
{
SendMessage(new IdButtonPressedMessage(button));
}
public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList)
{
SendMessage(new WriteToTargetIdMessage(
newFullName,
newJobTitle,
newAccessList));
}
}
}