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OldThink/Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs

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using Content.Client.GameObjects.Components.Instruments;
using Content.Shared;
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using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class InstrumentSystem : EntitySystem
{
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[Dependency] private readonly IGameTiming _gameTiming = default;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Initialize()
{
base.Initialize();
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
}
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
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public override void Update(float frameTime)
{
base.Update(frameTime);
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if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>(true))
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{
instrumentComponent.Update(frameTime);
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}
}
}
}