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OldThink/Content.Server/Construction/Conditions/ToiletLidClosed.cs

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#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Watercloset;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class ToiletLidClosed : IEdgeCondition
{
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
return !toilet.LidOpen;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange)
{
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
if (!toilet.LidOpen) return false;
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message.AddMarkup(Loc.GetString("Use a [color=yellow]crowbar[/color] to close the lid.\n"));
return true;
}
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void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
}
}