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OldThink/Content.Server/GameObjects/EntitySystems/ClimbSystem.cs

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using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ClimbSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<ClimbingComponent>(true))
{
comp.Update();
}
}
}
}