using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Mobs;
namespace Content.Server.Audio;
public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
{
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
}
private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
SetAmbience(uid, args.Supply);
private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
SetAmbience(uid, args.Powered);