25 lines
863 B
C#
25 lines
863 B
C#
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class MaterialStorageComponent : SharedMaterialStorageComponent
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{
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protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
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public event Action OnMaterialStorageChanged;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is MaterialStorageState state)) return;
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Storage = state.Storage;
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OnMaterialStorageChanged?.Invoke();
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}
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}
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}
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