using Content.Shared.GameObjects.Components.GUI;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.GUI
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrippableComponent))]
public class StrippableComponent : SharedStrippableComponent
public override bool Drop(DragDropEventArgs args)
// TODO: Prediction
return false;
}