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OldThink/Content.Client/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs

22 lines
605 B
C#
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using Content.Shared.GameObjects.Components.Pointing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using DrawDepth = Content.Shared.GameObjects.DrawDepth;
namespace Content.Client.GameObjects.Components.Pointing
{
[RegisterComponent]
public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
{
protected override void Startup()
{
base.Startup();
if (Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
}
}
}