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OldThink/Content.Server/GameObjects/Components/Access/AccessReaderChangeMessage.cs

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using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Access
{
public sealed class AccessReaderChangeMessage : EntitySystemMessage
{
public IEntity Sender { get; }
public bool Enabled { get; }
public AccessReaderChangeMessage(IEntity entity, bool enabled)
{
Sender = entity;
Enabled = enabled;
}
}
}