24 lines
686 B
C#
24 lines
686 B
C#
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class CleanableComponent : Component
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{
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public override string Name => "Cleanable";
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private ReagentUnit _cleanAmount;
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit CleanAmount => _cleanAmount;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _cleanAmount, "cleanAmount", ReagentUnit.Zero);
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}
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}
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}
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